Entry VII · Open-world action RPG
Dragon's Dogma 2
A fantasy kingdom where every journey on foot becomes a story: ambushes, giants, sudden dragons and your AI companions.
1 In short
What you do. Travel with a party of AI 'pawns', climb huge monsters, and choose from vocations like archer, mage and warrior.
Who it suits. Players who love unscripted adventure and do not mind slow travel.
2 Entering the world
You wake in a mine, escape and step into a kingdom with no fast travel to speak of. Walking is the point.
3 Living there
Climbing a griffin as it takes off is unforgettable. Pawns chatter and help in their own odd way.
4 Where to stop
Camps and inns save the game; night is dangerous, so plan to rest before dark.
In its favour
- Unforgettable monster fights
- Journeys feel like adventures
- Interesting pawn system
Against it
- Slow travel
- Thin story
5 The score
| World | Rich, beautiful and readable. | 4.7 | |
|---|---|---|---|
| Travel | How good it feels to cross the map. | 3.9 | |
| Story | Quests and characters worth following. | 3.8 | |
| Fair to you | Honest length and clear stops. | 4.0 | |
| Overall | How we score | 4.1 |
6 Verdict
Travel as adventure. Pack a lantern and camp before dark.
7 See also
Plan your trip with the Journey planner, or work out how many weeks it will take.
Written by the Northgate Codex desk. Updated 25 October 2026. Facts were checked against the publisher and store pages at that date; prices and platforms can change.

