Entry IX · Adventure
Rise of the Tomb Raider
Lara Croft climbs through Siberian snow in search of a lost city, with optional tombs that are some of the best puzzles in the series.
1 In short
What you do. Climb, hunt, craft and explore semi-open hubs, solving optional tomb puzzles along the way.
Who it suits. Anyone who wants a semi-open adventure with puzzles and spectacle.
2 Entering the world
An avalanche on a mountain is a dramatic start. Soon you are hunting and crafting in snowy valleys.
3 Living there
Optional tombs are the best part, each a physics puzzle in a huge cave. Hubs are dense rather than vast.
4 Where to stop
Base camps are save points and fast-travel spots.
In its favour
- Excellent optional tombs
- Spectacular set pieces
- Compact hubs
Against it
- Lots of combat
- Not a full open world
5 The score
| World | Rich, beautiful and readable. | 4.4 | |
|---|---|---|---|
| Travel | How good it feels to cross the map. | 4.3 | |
| Story | Quests and characters worth following. | 4.2 | |
| Fair to you | Honest length and clear stops. | 4.6 | |
| Overall | How we score | 4.4 |
6 Verdict
A tight, spectacular adventure with great tombs.
7 See also
Plan your trip with the Journey planner, or work out how many weeks it will take.
Written by the Northgate Codex desk. Updated 25 October 2026. Facts were checked against the publisher and store pages at that date; prices and platforms can change.

